Subnautica Items
63 items indexed with full recipes and crafting stations.
Showing 63 items

Acid Mushroom
rawA small, bioluminescent mushroom found in the Safe Shallows and Kelp Forest. Its acidic spores are harvested for crafting Bleach and Battery components.

Advanced Wiring Kit
electronicsAn upgraded electronics bundle requiring Gold, Silver Ore, and a Computer Chip. Used in the most complex tools and base modules.
Crafted at: Fabricator
3 ingredients →

Aerogel
materialAn ultralight insulating gel created from Crystalline Sulfur and Stalker Teeth. Required for the highest-tier pressure compensators.
Crafted at: Fabricator
2 ingredients →

Battery
electronicsA standard rechargeable energy cell made from Copper Ore and Acid Mushroom. Powers most handheld tools.
Crafted at: Fabricator
2 ingredients →

Benzene
materialA hydrocarbon liquid synthesized from Blood Oil, found in the Blood Kelp Zone. Used in advanced crafting recipes.
Crafted at: Fabricator
1 ingredient →

Bleach
materialA chemical compound made from Salt Deposits and Coral Tube Samples. Used in water purification and some equipment.
Crafted at: Fabricator
2 ingredients →

Blood Oil
rawA viscous, dark fluid harvested from Blood Kelp plants in the Blood Kelp Zone. Used in the synthesis of Benzene.

Computer Chip
electronicsA sophisticated processing unit crafted from Table Coral Samples, Gold, and a Wiring Kit. Used in navigation, scanning, and vehicle systems.
Crafted at: Fabricator
3 ingredients →

Cooked Peeper
foodA Peeper fish cooked in the Fabricator. Restores a significant amount of food and water. One of the most available food sources in the early game.
Crafted at: Fabricator
1 ingredient →

Copper Ore
rawA common orange metallic ore found in Limestone Outcrops. Used in basic electronics and batteries.

Copper Wire
materialRefined copper ore drawn into conductive wire. A basic component used in many electronic devices.
Crafted at: Fabricator
1 ingredient →

Coral Tube Sample
rawA sample harvested from Coral Tube plants in the Safe Shallows. Used in the production of Bleach.

Creepvine Seed Cluster
rawA glowing seed cluster harvested from Creepvine plants in the Kelp Forest. Used to craft Silicone Rubber and Lubricant.

Crystalline Sulfur
rawA yellow crystalline mineral found near thermal vents in the Lost River and Lava Zones.

Cyclops
vehicleA massive 54-metre submarine capable of carrying the player, the Seamoth, and the PRAWN Suit simultaneously. The Cyclops serves as a mobile base and is essential for deep-sea exploration beyond 500m. Maximum depth: 500m (upgradeable to 1700m).
Crafted at: Mobile Vehicle Bay
3 ingredients →

Cyclops Depth Module MK1
upgradeExtends the Cyclops crush depth from 500m to 900m. Crafted at the Cyclops Upgrade Console inside the Cyclops. Essential for Lost River and Lava Zone expeditions.
Crafted at: Cyclops Upgrade Console
2 ingredients →

Cyclops Depth Module MK2
upgradeExtends the Cyclops crush depth to 1300m. Requires the MK1 module and Nickel Ore. With MK2 the Cyclops can fully explore the Lost River and reach the upper Lava Zones.
Crafted at: Cyclops Upgrade Console
2 ingredients →

Cyclops Depth Module MK3
upgradeThe maximum Cyclops depth upgrade — extends crush depth to 1700m, matching the PRAWN Suit. Requires MK2 and Kyanite. Allows the Cyclops to reach the deepest Lava Zone areas near the Primary Containment Facility.
Crafted at: Cyclops Upgrade Console
2 ingredients →

Diamond
rawAn extremely rare and hard gemstone found deep in the Lost River and Lava Zones. Used for advanced upgrades.

Enameled Glass
materialA reinforced glass composite made from Stalker Teeth and Glass. Used in the construction of the Seamoth and advanced base components.
Crafted at: Fabricator
2 ingredients →

Fiber Mesh
rawA coarse mesh woven from Creepvine samples. Used in the fabrication of survival suits and equipment.

Fins
equipmentStandard swimming fins that increase underwater movement speed. One of the first pieces of equipment a survivor should craft — significantly improves swim speed.
Crafted at: Fabricator
1 ingredient →

Flashlight
toolA battery-powered handheld light source. Essential for navigating dark caves and deep biomes. Replaced by the Spotlight for permanent base lighting.
Crafted at: Fabricator
2 ingredients →

Glass
materialSmelted from Quartz in the Fabricator. A fundamental material for base windows, alien containment, and equipment.
Crafted at: Fabricator
1 ingredient →

Gold
rawA dense, valuable metal found in Shale Outcrops and from Stalkers. Used in advanced electronics.

Habitat Builder
toolA construction tool used to build and deconstruct base modules, furniture, and equipment. Required for building any underwater base or placing the Modification Station.
Crafted at: Fabricator
2 ingredients →

Ion Battery
electronicsA superior rechargeable battery crafted from Ion Cubes, Gold, and a standard Battery. Holds significantly more charge than a standard battery.
Crafted at: Fabricator
3 ingredients →

Ion Power Cell
electronicsAn advanced high-capacity power cell crafted from two Ion Batteries and Silicone Rubber. The best vehicle power source available.
Crafted at: Fabricator
2 ingredients →

Knife
toolA basic survival knife used for harvesting plants, collecting samples, and self-defence. Essential for harvesting Creepvine and other flora.
Crafted at: Fabricator
2 ingredients →

Kyanite
rawA rare blue crystalline mineral found exclusively in the Inactive Lava Zone. Required for the most advanced upgrades.

Lead
rawA dense, heavy metal found in Sandstone Outcrops. Provides radiation shielding — essential for crafting the Radiation Suit.

Lithium
rawA soft, silvery-white alkaline metal found in Shale Outcrops in deeper biomes. Used in high-tier crafting.

Lubricant
materialA slippery compound made from Creepvine Seed Cluster. Used in Fins and the Propulsion Cannon.
Crafted at: Fabricator
1 ingredient →

Magnetite
rawA magnetic iron ore found in the Jellyshroom Caves and deeper biomes. Required for sonar and scanner upgrades.

Modification Station
equipmentA base module used to upgrade equipment and tools to higher tiers. The Modification Station unlocks enhanced versions of the O₂ Tank, Fins, and other equipment. Built with the Habitat Builder.
Crafted at: Habitat Builder
4 ingredients →

Nickel Ore
rawA valuable ore found in the Lost River biome. Required for the most advanced vehicle upgrades.

Nutrient Block
foodA dense, compact food bar crafted from multiple food sources. Provides the highest food value of any craftable food item — ideal for long expeditions.
Crafted at: Fabricator
1 ingredient →

Plasteel Ingot
materialAn advanced alloy forged from Titanium Ingots and Lithium. Required for the Prawn Suit, Cyclops hull, and high-tier equipment.
Crafted at: Fabricator
2 ingredients →

Power Cell
electronicsA high-capacity energy storage unit made from two Batteries and Silicone Rubber. Powers the Seamoth, Prawn Suit, and base systems.
Crafted at: Fabricator
2 ingredients →

PRAWN Suit
vehicleA one-person exosuit designed for extreme depth operations and mining. The PRAWN Suit can reach depths of 1700m with upgrades, drill through resource nodes, and traverse the Lava Zones. Essential for late-game progression.
Crafted at: Mobile Vehicle Bay
4 ingredients →

Precursor Ion Crystal
rawA rare crystalline energy source created by the Precursor race. Found deep in Precursor facilities. Required to craft Ion Batteries and other advanced technology.

Propulsion Cannon
toolA tool that generates a short-range gravitational beam to grab and throw objects at high velocity. Useful for moving debris, solving puzzles, and stunning creatures.
Crafted at: Fabricator
3 ingredients →

Quartz
rawA crystalline mineral found in Sandy Outcrops. Refined into Glass for base-building and equipment.

Radiation Suit
equipmentA protective suit that shields the wearer from radiation. Required to safely approach the Aurora and explore its interior. The radiation can be permanently removed by repairing the Aurora's Drive Core.
Crafted at: Fabricator
2 ingredients →

Rebreather
equipmentA high-tech breathing apparatus that maintains a constant oxygen flow below 100m depth, preventing the increased O2 consumption that normally occurs at depth. Essential for deep dives.
Crafted at: Fabricator
2 ingredients →

Salt Deposit
rawA crystalline salt formation found throughout the ocean floor. Used in water purification and crafting Bleach.

Scanner
toolA handheld scanning device used to analyse creatures, flora, and technology to unlock PDA entries and blueprints. Essential for unlocking vehicle and equipment blueprints.
Crafted at: Fabricator
2 ingredients →

Seaglide
toolA handheld propulsion device that significantly increases swimming speed. The Seaglide is one of the most important early-game tools, allowing fast travel before vehicles are built.
Crafted at: Fabricator
4 ingredients →

Seamoth
vehicleA compact, single-person submarine capable of reaching depths up to 200m (upgradeable to 900m with depth modules). The first vehicle most players build in Subnautica — fast, agile, and essential for mid-game exploration.
Crafted at: Mobile Vehicle Bay
4 ingredients →

Seamoth Depth Module MK1
upgradeA pressure compensation module for the Seamoth that extends its crush depth from 200m to 300m. The first and most accessible depth upgrade — crafted at the Vehicle Upgrade Console.
Crafted at: Vehicle Upgrade Console
2 ingredients →

Seamoth Depth Module MK2
upgradeUpgrades Seamoth crush depth to 500m. Requires the MK1 module and Ruby. Crafted at the Modification Station — allows access to the Grand Reef and early Blood Kelp Zone.
Crafted at: Modification Station
2 ingredients →

Seamoth Depth Module MK3
upgradeUpgrades Seamoth crush depth to 900m. Requires the MK2 module and Nickel Ore. Crafted at the Modification Station — opens access to the Lost River entrances.
Crafted at: Modification Station
2 ingredients →

Seamoth Depth Module MK4
upgradeThe maximum Seamoth depth upgrade — extends crush depth to 1300m. Requires MK3 and Kyanite. With this module the Seamoth can reach the Lost River and upper Lava Zone.
Crafted at: Modification Station
2 ingredients →
Silicone Rubber
materialA flexible synthetic material made from Creepvine Seed Cluster. Used widely in suits, tanks, and equipment.
Crafted at: Fabricator
1 ingredient →

Silver Ore
rawA reflective metallic ore found in Sandstone Outcrops. Critical for wiring kits and electronics.

Stalker Teeth
rawTeeth dropped by Stalkers when they interact with metal salvage. Used to craft Aerogel.

Standard O₂ Tank
equipmentA standard-capacity oxygen tank that extends dive time. Equip in the tank slot to increase maximum oxygen from 45 to 75 seconds. Upgradeable to larger tanks.
Crafted at: Fabricator
1 ingredient →

Stasis Rifle
toolA weapon that fires a stasis field capable of freezing creatures in place. The most effective tool for neutralising Reaper Leviathans and other aggressive fauna without killing them.
Crafted at: Fabricator
4 ingredients →

Table Coral Sample
rawA sample harvested from Table Coral formations in the Safe Shallows. Used to craft Computer Chips.

Titanium
rawA lightweight, strong metallic element found in abundance in Limestone Outcrops throughout the ocean.

Titanium Ingot
materialA dense ingot formed by smelting 10 Titanium pieces. Required for large vehicle parts and the Plasteel Ingot.
Crafted at: Fabricator
1 ingredient →

Uraninite Crystal
rawA radioactive crystal found in the Blood Kelp Zone, Lost River, and Lava Zones. Refined into Reactor Rods for the Nuclear Reactor.

Wiring Kit
electronicsA bundle of conductive wire made from Silver Ore. A fundamental electronics component used in almost every advanced recipe.
Crafted at: Fabricator
1 ingredient →